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The objects have no_reflection and the sphere is reflecting a bigger version
of the scene with focal_blur? (does it make any sense?)
--
Jonathan.
"Warp" <war### [at] tag povray org> ha scritto nel messaggio
news:3bcfdd7a@news.povray.org...
> I tried a different approach to blurred reflection. Didn't work
extremely
> well (which isn't a surprise knowing the algorithm...). Sorry for the PNG,
> but I didn't want JPG artifacts to destroy anything, and it isn't that
big.
>
> Now you can start guessing how I did it. As you can see, I did not use
> antialiasing (I deliberately rendered the image without antialiasing to
show
> that I did not use the antialiasing trick). And yes, I rendered it
completely
> with POV-Ray 3.5beta in one run (ie, I did not use any external programs,
just
> POV-Ray and one single .pov file).
> You can also watch for what is wrong in the reflection... Something that
> just cannot be corrected with this technique :)
>
>
----------------------------------------------------------------------------
----
>
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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